Post by Lineaux on Oct 8, 2010 17:12:44 GMT -5
HP and SP
HP and SP are the only statistics which you must keep track of as a Player Character, along with your level.
When you start, at level 1, you have 60 points to distribute between the two, HP and SP[/size]
If you want to be balanced, you can have 30 HP and 30 SP (although that isn't really balanced unless you're a balanced class.) Think about the class you have chosen and decide what you will need for one and what you can realistically give up for the other.
However, when you start gaining SP and HP by leveling up, it becomes dependent on your class. [/size]
Because if you're actively a healer, you're SP will grow out of practice and necessity. If you're taking a lot of hits like a melee fighter, your HP will grow out of necessity.
Here are the growth patterns for each class.
-Blademaster[/b]
HP Biased Growth
+15 HP and +11 SP per level
-Heavy Axeman
HP heavy Growth
+17 HP and +9 SP per level
-Heavy Blade
HP heavy Growth
+17 HP and +9 SP per level
-Long Arm[/color][/b]
HP Biased Growth
+14 HP and +12 SP per level
-Macabre Dancer[/color][/b]
SP Biased Growth
+12 HP and +14 SP per level
-Twin Blade[/color][/b]
Balanced Growth
+13 HP and +13 SP per level
-Wave Master[/color][/b]
SP heavy growth
+6 HP and +20 SP per level
-Thaumatergist[/color][/b]
SP biased Growth
+11 HP and +15 SP per level
-Mirage Image[/color][/b]
Balanced Growth
+13 HP and +13 SP per level
-Ranger[/color][/b]
Balanced Growth
+13 HP and +13 SP per level
New Classes that we add will adopt one of these forms.