Post by Lineaux on Nov 26, 2010 20:30:42 GMT -5
Okay, so Miminitinumitumun and I had a rather involved discussion on Ellafun today and came up with this resolution for our multiple classes. It's totally unnecessary, but totally amazingly awesome as well, and I for one am all for it.
Basically, Every 25 levels, The players gain access to a new server. at 25, you have access to the Theta Server, and at 50, you gain access to the Lambda server. This was already established by .hack cannon, however, Our Idea is that with every server advancement, players are also allowed access to quests for CLASS advancement. It's completely optional of course, but will allow for players to experience the world through different means.
There may be opportunities to down-class at some point, but that needs further discussion. Anyway, this is the break down:
----------
Class Advancement
Every 25 levels, a player is allowed to take on a new character Class from the new Server's list of Advanced Classes. There is usually a quest required to take on the class.
The Classes one is eligible for depend on the player's previous class. The player will retain the ability to use all the skills that they previously could use, in addition to the skills that they would be granted by their prestige class, however, none of the class benifits, such as innate abilities and main weapons would carry over to the new class.
Theta Server Classes
War Bringer
A War-hardened mind who only knows the merits of power. His body is scarred with the life he has lead, but his will carries on. The War Bringer Focuses on Dealing massive damage to as many opponents as possible.
Game Rule Information
Requisite Classes
Heavy Blade, Heavy Axeman
Basic Attack
War Bringers use Two Hammers as Weapons in close range, dealing up to 4 hits with their combos.
Statistics
Attack: Great
Defense: average
Speed: Average
M-Attack: poor
M-defense: poor
HP and SP
They use few skills, choosing to rely on their force rather than strategy. They have a HP heavy growth.
+19 HP and +9 SP
Skills
A War Bringer Remains a Heavy Class for all issues concerning acquiring and using skills. He gains one CC at 26th Level, and another at level 32.
As an award for completing the advancement quest, He is awarded the level 26 Skill "Assault Battery" Which only War Bringers can use.
Command Style
Upon becoming a War Bringer, the player will choose a specific kind of Skill, either Meta or Melee, and whichever He chooses will cost 2/3 the listed SP cost of All skills of that type.
Dual Reaper
The Dual Reapers are cynical and elitist, taking it upon themselves to right the wrongs of the world. Their war-hardened lives give them fuel for their ambitions.
Game rule information
Requisite Classes
Heavy Axeman, Heavy Blade
Basic Attack
The Dual Reaper uses twin Short Scythes, one in each hand, and can deal 4-6 hits.
Statistics
Attack: High
Speed: Above Average
Defense: Average
M-attack: poor
M-defense: below Average
HP and SP
The Dual Reaper is slightly more prone to the use of skills, and has a HP biased growth.
+17 HP and +11 SP
Skills
the Dual Reaper is a Heavy Class when determining his Skill set.
He gains one CC at 26th Level, and another at 31st
Upon completing the Advancement Quest, the player receives the level 26 Skill "Judgement" which only Dual Reapers can use.
Dual Skill
When using Meta Skills the Dual Reaper can attack two oponents, one with each Scythe, to deal the same amount of damage that both scythes would deal to a single opponent.
Dungeoneer
The Dungeoneer is a master of adventuring and multi-opponent fighting. he has made his life by adventuring out into the world as a loner, fighting to survive against impossible odds.
Game Rule Information
Requisite Classes
Twin Blade, Long Arm, Blademaster, Thaumatergist
basic Attack
The Dungeoneer uses a three-pronged hook with a long chain, dealing mid-range damage, using radial attacks that hit all around him. one or two swipes with this radial attack complete his combo.
Statistics
Attack: Average
Speed: Above Average
Defense: Above Average
M-attack: Below Average
M-defense: Average
HP and SP
The Dungeoneer gains HP and SP in a balanced fashion, so that no options are out of his reach.
+14 HP and +14 SP
Skills
The Dungeoneer is a Light Class for all issues concerning Command Cycle and Skill using. He gains an additional CC at 26th level, and again at 29th level.
Upon Completing the Advancement Quest, The Dungeoneer is granted the level 26 skill "Collision Chain" Which only Dungeoneers can use.
Bases Covered
The Dungeoneer has access to all skills that Swift Classes can use as long as his level is one higher than the desired skill's requisite level.
Soul Assassin
During the Godless Age, when Folset and Cerrunos both left the realm of humans, a great influx of monsters ruined several areas. The Twinblades residing in that area were taken in by the Card Trixters, and it's from them that these people soon grew to become Soul Assassins. Moving from dual swords, they now use a plethora of daggers as their arsenal, capable of fighting close-hand, and from long range.
Game Rule Information
Requisite Classes
Blade Master, Twin Blade, Illusionist, Macabre Dancer, long arm
Basic Attack
Using throwing daggers as an all-range weapon, the Soul Assassin can deal up to 4-6 hits with one normal attack.
Statistics
Speed: High
Attack: Above Average
Defense: below Average
M-Attack: Above Average
M-defense: Below Average
HP and SP growth
Soul Assassins differ here. Holding similar statistics to the Twinblades, they do not require too much SP. They have a build that's still balanced, but weighing more towards HP.
+15 HP, +13 SP
Skills
Soul Assassins are a Swift Class when determining what Skills they can use. They gain an additional CC at 26th level, and again at 31st level.
Soul Assassins, upon completing their advancement quest, acquire the Level 26 Skill "Spread Kill", which only they can learn.
Steal Magic
A combination of Drain and Mage Finger, the Soul Assassins have gained a... unique ability. By combining their daggers with a spell, they, too can use a meta skill (If spell is Rue Kruz, it becomes a meta skill Rue Dagger). However, this attack is special in the way that when it hits, it does half of its normal damage to HP, and half of its normal damage to SP. Using this does count as using a skill, and resets the Command Cycle.
Phase Oracle
The Phase Oracle First resulted from Illusionists who took their copycat Skills to a farther extent, Achieving the ability to create exact copies of enemy Skills for future use. They took this ability to a new level when they discovered away to use the same ability towards weapons that would last longer than the duration of the skill being used.
Game Rule Information
Requisite Classes
Illusionist, Wavemaster, Macabre Dancer, Thaumatergist
Basic Attack
When not using a Skill, or a weapon that was created by a skill, the Phase Oracle uses an undecorated bo Staff to attack enemies.
Their combos consist of only 2 or 3 hits.
statistics
Attack: below Average
Defense: below Average
Speed: poor
M-attack: High
M-Defense: High
HP and SP
The Phase Oracle thrives on it's ability to use skills successively. It has an SP heavy growth.
+9 HP and +19 SP
skills
A Phase Oracle is a Mage class when determining which Skills he can use. He gains an additional CC at 26th level, and again at 30th level.
After completing the Advancement Quest, the player will be awarded the 26th level skill "Enemy Skill" Which can be used only by a Phase Oracle.
Skill Store
The Phase oracle has a unique ability to store store an Enemy's copied Skill for future use. The way this works is by use of the "Enemy Skill" Skills that can be gained from shops at the Oracle's Guild HQ in the Theta Server.
"Enemy Skill", once used, is overridden with the Skill effect of the other card. For instance, if the copied skill was "Repth", the name of the Skill would become "E.S. Repth". "Enemy Skill" Can be overridden as many times as the Oracle desires, but as with all other classes, they can still only use or override the skills that are in their Command Cycle. In addition, each Enemy Skill can only be overridden as one skill at a time.
Lastly, the Phase Oracle cannot override a Skill that is not "Enemy Skill."
Stay tuned and do not reply yet, Mimi will post the remaining 3 Advanced Classes after this post.
Basically, Every 25 levels, The players gain access to a new server. at 25, you have access to the Theta Server, and at 50, you gain access to the Lambda server. This was already established by .hack cannon, however, Our Idea is that with every server advancement, players are also allowed access to quests for CLASS advancement. It's completely optional of course, but will allow for players to experience the world through different means.
There may be opportunities to down-class at some point, but that needs further discussion. Anyway, this is the break down:
----------
Class Advancement
Every 25 levels, a player is allowed to take on a new character Class from the new Server's list of Advanced Classes. There is usually a quest required to take on the class.
The Classes one is eligible for depend on the player's previous class. The player will retain the ability to use all the skills that they previously could use, in addition to the skills that they would be granted by their prestige class, however, none of the class benifits, such as innate abilities and main weapons would carry over to the new class.
Theta Server Classes
War Bringer
A War-hardened mind who only knows the merits of power. His body is scarred with the life he has lead, but his will carries on. The War Bringer Focuses on Dealing massive damage to as many opponents as possible.
Game Rule Information
Requisite Classes
Heavy Blade, Heavy Axeman
Basic Attack
War Bringers use Two Hammers as Weapons in close range, dealing up to 4 hits with their combos.
Statistics
Attack: Great
Defense: average
Speed: Average
M-Attack: poor
M-defense: poor
HP and SP
They use few skills, choosing to rely on their force rather than strategy. They have a HP heavy growth.
+19 HP and +9 SP
Skills
A War Bringer Remains a Heavy Class for all issues concerning acquiring and using skills. He gains one CC at 26th Level, and another at level 32.
As an award for completing the advancement quest, He is awarded the level 26 Skill "Assault Battery" Which only War Bringers can use.
Command Style
Upon becoming a War Bringer, the player will choose a specific kind of Skill, either Meta or Melee, and whichever He chooses will cost 2/3 the listed SP cost of All skills of that type.
Dual Reaper
The Dual Reapers are cynical and elitist, taking it upon themselves to right the wrongs of the world. Their war-hardened lives give them fuel for their ambitions.
Game rule information
Requisite Classes
Heavy Axeman, Heavy Blade
Basic Attack
The Dual Reaper uses twin Short Scythes, one in each hand, and can deal 4-6 hits.
Statistics
Attack: High
Speed: Above Average
Defense: Average
M-attack: poor
M-defense: below Average
HP and SP
The Dual Reaper is slightly more prone to the use of skills, and has a HP biased growth.
+17 HP and +11 SP
Skills
the Dual Reaper is a Heavy Class when determining his Skill set.
He gains one CC at 26th Level, and another at 31st
Upon completing the Advancement Quest, the player receives the level 26 Skill "Judgement" which only Dual Reapers can use.
Dual Skill
When using Meta Skills the Dual Reaper can attack two oponents, one with each Scythe, to deal the same amount of damage that both scythes would deal to a single opponent.
Dungeoneer
The Dungeoneer is a master of adventuring and multi-opponent fighting. he has made his life by adventuring out into the world as a loner, fighting to survive against impossible odds.
Game Rule Information
Requisite Classes
Twin Blade, Long Arm, Blademaster, Thaumatergist
basic Attack
The Dungeoneer uses a three-pronged hook with a long chain, dealing mid-range damage, using radial attacks that hit all around him. one or two swipes with this radial attack complete his combo.
Statistics
Attack: Average
Speed: Above Average
Defense: Above Average
M-attack: Below Average
M-defense: Average
HP and SP
The Dungeoneer gains HP and SP in a balanced fashion, so that no options are out of his reach.
+14 HP and +14 SP
Skills
The Dungeoneer is a Light Class for all issues concerning Command Cycle and Skill using. He gains an additional CC at 26th level, and again at 29th level.
Upon Completing the Advancement Quest, The Dungeoneer is granted the level 26 skill "Collision Chain" Which only Dungeoneers can use.
Bases Covered
The Dungeoneer has access to all skills that Swift Classes can use as long as his level is one higher than the desired skill's requisite level.
Soul Assassin
During the Godless Age, when Folset and Cerrunos both left the realm of humans, a great influx of monsters ruined several areas. The Twinblades residing in that area were taken in by the Card Trixters, and it's from them that these people soon grew to become Soul Assassins. Moving from dual swords, they now use a plethora of daggers as their arsenal, capable of fighting close-hand, and from long range.
Game Rule Information
Requisite Classes
Blade Master, Twin Blade, Illusionist, Macabre Dancer, long arm
Basic Attack
Using throwing daggers as an all-range weapon, the Soul Assassin can deal up to 4-6 hits with one normal attack.
Statistics
Speed: High
Attack: Above Average
Defense: below Average
M-Attack: Above Average
M-defense: Below Average
HP and SP growth
Soul Assassins differ here. Holding similar statistics to the Twinblades, they do not require too much SP. They have a build that's still balanced, but weighing more towards HP.
+15 HP, +13 SP
Skills
Soul Assassins are a Swift Class when determining what Skills they can use. They gain an additional CC at 26th level, and again at 31st level.
Soul Assassins, upon completing their advancement quest, acquire the Level 26 Skill "Spread Kill", which only they can learn.
Steal Magic
A combination of Drain and Mage Finger, the Soul Assassins have gained a... unique ability. By combining their daggers with a spell, they, too can use a meta skill (If spell is Rue Kruz, it becomes a meta skill Rue Dagger). However, this attack is special in the way that when it hits, it does half of its normal damage to HP, and half of its normal damage to SP. Using this does count as using a skill, and resets the Command Cycle.
Phase Oracle
The Phase Oracle First resulted from Illusionists who took their copycat Skills to a farther extent, Achieving the ability to create exact copies of enemy Skills for future use. They took this ability to a new level when they discovered away to use the same ability towards weapons that would last longer than the duration of the skill being used.
Game Rule Information
Requisite Classes
Illusionist, Wavemaster, Macabre Dancer, Thaumatergist
Basic Attack
When not using a Skill, or a weapon that was created by a skill, the Phase Oracle uses an undecorated bo Staff to attack enemies.
Their combos consist of only 2 or 3 hits.
statistics
Attack: below Average
Defense: below Average
Speed: poor
M-attack: High
M-Defense: High
HP and SP
The Phase Oracle thrives on it's ability to use skills successively. It has an SP heavy growth.
+9 HP and +19 SP
skills
A Phase Oracle is a Mage class when determining which Skills he can use. He gains an additional CC at 26th level, and again at 30th level.
After completing the Advancement Quest, the player will be awarded the 26th level skill "Enemy Skill" Which can be used only by a Phase Oracle.
Skill Store
The Phase oracle has a unique ability to store store an Enemy's copied Skill for future use. The way this works is by use of the "Enemy Skill" Skills that can be gained from shops at the Oracle's Guild HQ in the Theta Server.
"Enemy Skill", once used, is overridden with the Skill effect of the other card. For instance, if the copied skill was "Repth", the name of the Skill would become "E.S. Repth". "Enemy Skill" Can be overridden as many times as the Oracle desires, but as with all other classes, they can still only use or override the skills that are in their Command Cycle. In addition, each Enemy Skill can only be overridden as one skill at a time.
Lastly, the Phase Oracle cannot override a Skill that is not "Enemy Skill."
Stay tuned and do not reply yet, Mimi will post the remaining 3 Advanced Classes after this post.