Post by Lineaux on Oct 30, 2010 4:13:34 GMT -5
Okay I've heard that the Wave spheres are a little complicated and I think it's just basically an issue of too much for one person to digest quickly upon creating a character. You have to collect and item and attach it to a weapon and it gives you a skill that changes and you can only have a certain amount and there's lots of terms and I understand that without a menu screen and a Tutorial it all sounds a bit complicated, so I thought of this plan. Basically the same framework, but cutting out the middle man.
Abilities System
Instead of equipping spheres to your weapons and getting a skill based on your weapon and class, you simply buy an ability and add it to your Ability list, provided you're adequate level to use it. Each Class starts out with the starter ability for that class and nothing else. As you level up you gain more slots in your ability list and therefore can use more skills actively. Each class has a different number of max abilities.
Abilities no longer level up into different abilities.
you can own lots of abilities and still only use the ones that are in your active list.
Class Specifics
Now I'll list the specific adjustments per class.
Max Ability List: Maximum number of Active abilities achieved
List Capacity: speed at which Abilities slots are gained.
Blade Master
Max Ability List: 6
List Capacity: 2 +1/level above 1
Heavy Blade
Max Ability List: 6
List Capacity: 1 +1/level above 1
Heavy Axeman
Max Ability List: 5
List Capacity: 1 +1/Level above 1
Long Arm
Max Ability List: 6
List Capacity: 2 +1/Level above 1
Macabre Dancer
Max Ability List: 7
List Capacity: 2 +1/Level above 1
Twin Blade
Max Ability List: 6
List Capacity: 2 +1/Level above 1
Wave Master
Max Ability List: 7
List Capacity: 2 +1/Level above 1
Thaumatergist
Max Capacity: 5
List Capacity: 1 +1/Level above 1
Illusionist
Max Capacity: 5
List Capacity: 2 +1/Level above 1
Ability List
As stated before, This system's abilities are all individual and specific to avoid confusion. They are broken up into Level required. These are the Abilities that I have thus far created. if this system is a sufficient replacement for the Sphere system, then I'll add more and of course allow people to add them too.
Level 1 Abilities
Cross Slash
Slash across foe with Weapon.
12 SP
Starting Ability for Blade Masters.
Calamity
Bring weapon heavily down on enemy.
12 SP
Starting Ability for Heavy Blades
Brandish
Swipe foe with a wide-swing of your weapon.
12 SP
Starting Ability for Heavy Axemen
Double Sweep
Lunge and sweep the foe with your weapon.
12 SP
Starting Ability for Heavy Axemen
Staccato
Slash enemy multiple times with weapon in rapid succession.
12 SP
Starting Ability for Twin Blades
Bane
damage enemies with a non-elemental magical blast.
12 SP
Starting Ability for Wavemasters.
Summon
Summons Ally of equal level to caster.
12 SP
Starting Ability for Thaumatergists.
Copycat
Copy appearance and skills of foe.
12 SP
Starting Ability for Illusionists.
Level 2 Skills
From this point on Abilities will list classes that can use them.
Revolver
Radial attack dealing martial damage with main weapon.
15 SP
open to all classes
Follow Through
Lunge through an opponent, knocking them back and dealing massive damage.
20 SP
Open to all classes
Barrier
Form barrier around your player that lessens damage dealt by enemies.
12 SP
Open to all spellcasting classes
Conclusion
as you can see, the class-specific skills will be replaced with over-arching abilities that can be adapted to multiple classes. this doesn't mean there can't be class-exclusive or limited abilities either.
If people like and want to impliment this system, I'll finish the abilities list. Any questions can be posted bellow and I'll be happy to answer them.
Abilities System
Instead of equipping spheres to your weapons and getting a skill based on your weapon and class, you simply buy an ability and add it to your Ability list, provided you're adequate level to use it. Each Class starts out with the starter ability for that class and nothing else. As you level up you gain more slots in your ability list and therefore can use more skills actively. Each class has a different number of max abilities.
Abilities no longer level up into different abilities.
you can own lots of abilities and still only use the ones that are in your active list.
Class Specifics
Now I'll list the specific adjustments per class.
Max Ability List: Maximum number of Active abilities achieved
List Capacity: speed at which Abilities slots are gained.
Blade Master
Max Ability List: 6
List Capacity: 2 +1/level above 1
Heavy Blade
Max Ability List: 6
List Capacity: 1 +1/level above 1
Heavy Axeman
Max Ability List: 5
List Capacity: 1 +1/Level above 1
Long Arm
Max Ability List: 6
List Capacity: 2 +1/Level above 1
Macabre Dancer
Max Ability List: 7
List Capacity: 2 +1/Level above 1
Twin Blade
Max Ability List: 6
List Capacity: 2 +1/Level above 1
Wave Master
Max Ability List: 7
List Capacity: 2 +1/Level above 1
Thaumatergist
Max Capacity: 5
List Capacity: 1 +1/Level above 1
Illusionist
Max Capacity: 5
List Capacity: 2 +1/Level above 1
Ability List
As stated before, This system's abilities are all individual and specific to avoid confusion. They are broken up into Level required. These are the Abilities that I have thus far created. if this system is a sufficient replacement for the Sphere system, then I'll add more and of course allow people to add them too.
Level 1 Abilities
Cross Slash
Slash across foe with Weapon.
12 SP
Starting Ability for Blade Masters.
Calamity
Bring weapon heavily down on enemy.
12 SP
Starting Ability for Heavy Blades
Brandish
Swipe foe with a wide-swing of your weapon.
12 SP
Starting Ability for Heavy Axemen
Double Sweep
Lunge and sweep the foe with your weapon.
12 SP
Starting Ability for Heavy Axemen
Staccato
Slash enemy multiple times with weapon in rapid succession.
12 SP
Starting Ability for Twin Blades
Bane
damage enemies with a non-elemental magical blast.
12 SP
Starting Ability for Wavemasters.
Summon
Summons Ally of equal level to caster.
12 SP
Starting Ability for Thaumatergists.
Copycat
Copy appearance and skills of foe.
12 SP
Starting Ability for Illusionists.
Level 2 Skills
From this point on Abilities will list classes that can use them.
Revolver
Radial attack dealing martial damage with main weapon.
15 SP
open to all classes
Follow Through
Lunge through an opponent, knocking them back and dealing massive damage.
20 SP
Open to all classes
Barrier
Form barrier around your player that lessens damage dealt by enemies.
12 SP
Open to all spellcasting classes
Conclusion
as you can see, the class-specific skills will be replaced with over-arching abilities that can be adapted to multiple classes. this doesn't mean there can't be class-exclusive or limited abilities either.
If people like and want to impliment this system, I'll finish the abilities list. Any questions can be posted bellow and I'll be happy to answer them.