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Post by [Head Server] on Oct 4, 2010 11:30:39 GMT -5
This topic will stay till the end of the week, then the poll will show the results of the topic.
Please Vote.
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Lein-A746
Junior Member
The Spartan
That's what you get when you mess with a Spartan
Posts: 76
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Post by Lein-A746 on Oct 4, 2010 11:32:11 GMT -5
Account A has been here for 3 months and is only level 3 cause he spendsmost of his time in Mac anu.
Account B has been here for 4 hours and has completed 5 quests and is now level 5...or 6....
See what I mean by it?
If you do it by what you suggest then people can just quest all day and be at max level within say a month. I'd rather have the exp=post count cause it means I actually have to bust my ass to earn each and every level.
Gives it much more meaning when I see my post count hit 100 and my character is finally level 2. When my post count be say 5 and I'm level 2.
That's the grind that I was talking about. I see it as an advantage when people want to quest, become Level 2 within a day (Level 5 or 6 in a few hours is impossible), as compared to someone who's been here a week and is Level 1. And what's wrong with reaching max level? I've never seen it happen. You create experience points as a means to an end, but people over do it. They really over do it (I agree on your next post), people become discouraged at being stuck and find no reason to continue. Some people who RP don't care about levels, questing, or fighting. They just want to RP. Those who RP and want to be at a higher level: how does it make any sense if you haven't fought any monsters, bosses? etc. As for Quests it can be set-up beforehand. It takes forever to finish one quest; usually a week if everyone's active right? Be honest. >.< To make it easy, make Quests more entertaining. 2-3 fights with strategy involved or just a puzzle excursion. Then BAM! Level up when done. It needs to have more immediate gratification because interest is lost after some time has passed. Some time=days, weeks. Adding Quest Exp to your post is how its always been ^^. I'm arguing against exp period. Plus we can incorporate this into other things so it's not just questing. Winning a Contest grants a Level Up! If we introduce RP games like fishing; hooking a rare fish grants you a level up! etc. RPing can come with its own rewards in the form of posts like Spray said with member ranks. Can use posts as currency even. More times you RP, more money you get. Why not just make it so each time somebody makes a new account they level up as well? Or even level up for every thread. The .hack series is a rpg. Which means in the end it all falls back onto the older table top games such as D&D or even Diablo which requires you to gain exp to level up. Completing a quest nets you a large exp sum. And If I win a contest I don't want to gain a damn level. I want to get something that I can use such as a sword or a axe.
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Sphire
Junior Member
Posts: 71
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Post by Sphire on Oct 4, 2010 18:46:59 GMT -5
Why not just make it so each time somebody makes a new account they level up as well? Or even level up for every thread. The .hack series is a rpg. Which means in the end it all falls back onto the older table top games such as D&D or even Diablo which requires you to gain exp to level up. Completing a quest nets you a large exp sum. And If I win a contest I don't want to gain a damn level. I want to get something that I can use such as a sword or a axe. [/center][/quote] So what? It's a forum. Video Games can be played at thunderous speed when compared to us because the calculations are already put in. Why do you think the majority of forums out there don't even have progression? Because it's work. Without experience, without leveling you've simply got long-winded RPing conversations that carry a plot. They don't care if their plot doesn't end within the day, or within the month; the actual story itself drives them. Problem with that is, it gets old, its hard for new people to jump in, takes forever to make one post, becomes inactive.. unless you're lucky. The difference with us is that we have progression. We have levels. We have the mindset of immediate gratification. If we had experience, we're playing a game of pole vault and the bar's too high. We can't set it too low because why pole vault at all? Setting it where its achievable through practice continues an endless grind to get over the hurtle; it'll take time, its repetitive, and people will lose interest. We can think up a thousand ideas for rewards for a Contest. A level up is one of them. I agree with a lot of your points, Shire, I don't like EXP either. I'm just not sure that it can be as simple as quest = level. Post count really isn't EXP, since you can gain post counts for posting anywhere on the board. And my argument for the ease of it is that Post count counts itself. If you layout post count levels graciously, then it's easy to get levels as fast as you want to. You just have to post. If you were to do a week-long quest, then you might level as many as two times within the quest, depending on how much you post in and OUT of the thread. see what I mean? the time you're posting out of the thread can cover for the time between your quest and the next RP thread you participate in. -shrugs- It's like a time lapse. Player A is doing said quest, but was also posting in the board games board and the BBS, and gains enough experience to say that he gained a level between that quest and the next one without having to RP every single Log in or EXP-giving activity inside of The World. What you're proposing is that you only gain levels after completing threads. This doesn't account for dropped threads or time that isn't RPed. That's my argument towards Post counts. That's how we had it done previously. Your post count was your experience. You post anywhere, your post count increase so your experience increases. When people went questing and got Quest Exp, that Quest Exp was added to their post count. Everything seems centered around leveling. Why not introduce a new element that you can get only from RPing? Thus it won't seem like a grind and RPing has a bigger purpose.
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Roen
Junior Member
Ginkaze
Posts: 65
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Post by Roen on Oct 4, 2010 19:16:59 GMT -5
I voted yes because it seems like a great idea.
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Gretelle
Full Member
Heavy Blade
Posts: 142
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Post by Gretelle on Oct 5, 2010 10:49:26 GMT -5
I voted yes, too! I'm really warming up to this idea, and I think it would be neat to at least try it out.
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Post by takeshi on Oct 6, 2010 7:56:28 GMT -5
i voted yes because it'll be a nice little curveball than what veterens are used to even if it does take some getting used to as far as quests goesi like the idea of getting xp at the end of the quest and if they vanish somehow or are gone for a certain amount of time they dont recieve any xp at all
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Lein-A746
Junior Member
The Spartan
That's what you get when you mess with a Spartan
Posts: 76
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Post by Lein-A746 on Oct 6, 2010 8:03:31 GMT -5
Only thing I can see to do would be to have both. Have the post count set up for those who prefer that way.
And your new way for others.
FORGET IT!!
KAGA!!
We need the codes to make only certain boards pick up a rpg exp script.
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Post by [Head Server] on Oct 6, 2010 8:15:14 GMT -5
I...don't think that's possible dear.
However, I can make it so only certain boards pick up posts, then script (most likely borrow) an RPG script.. but... I guess I suddenly don't understand this topic o.o;
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Gretelle
Full Member
Heavy Blade
Posts: 142
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Post by Gretelle on Oct 6, 2010 10:57:55 GMT -5
Only thing I can see to do would be to have both. Have the post count set up for those who prefer that way.
And your new way for others.
FORGET IT!!
KAGA!!
We need the codes to make only certain boards pick up a rpg exp script.
I don't want to be rude, but since the majority seems to be in favor of trying this idea - it doesn't have to be permanent, mind you! If it doesn't work out, we can always go back to using post count as EXP - I really don't think we need to have both.
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Kagallie
Administrator
[ Level 1]
Posts: 195
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Post by Kagallie on Oct 6, 2010 11:00:45 GMT -5
I think it would get to hard to have both honestly.
For now I will pick the majority vote for everything and if in the future it isn't working we will revote.
This is still open till friday~
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Lein-A746
Junior Member
The Spartan
That's what you get when you mess with a Spartan
Posts: 76
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Post by Lein-A746 on Oct 6, 2010 12:36:32 GMT -5
Well as I think I've established I prefer to use what we know will work for it's been tried and tested.
But I think Sphire is bout to beat the hell out of me if I try to object again.
So lets go for it.
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Post by shinamec on Oct 6, 2010 19:16:55 GMT -5
Voted no. This definitely sounds like one of those ideas that sounds good on paper. Especially since there are still viable posts=exp options.
Why not do things simple?
Every x amount of posts, you get a level.
For every page of questing you do, you get a pot of X exp that is divided equally amongst the party.
Example:
For every 50 posts/exp, you get a level.
For every page of questing, 15 exp goes into the pot. The quest has a party 3 and goes on for 5 pages. The pot is at 75 exp then. Divide that amongst the 3 party members, which means 25 exp for each person.
15 * 5 / 3 = 25
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Loki
New Member
<[Hello]>
Posts: 18
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Post by Loki on Oct 6, 2010 19:23:51 GMT -5
Ahahaha, I like it, but I will never level up. I haven't the time to do such time-consuming non-productive things.
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Kagallie
Administrator
[ Level 1]
Posts: 195
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Post by Kagallie on Oct 8, 2010 10:50:43 GMT -5
Loki, I plan to make quite a few very simple so all it takes is posting in x place or posting x and finding y Kinda thing so that some levels are really fast and easy to get. However:
Topic Decided~!
Sphi you are welcome to post this in the handbook the basics of how it will work or I can, either way just let me know.
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